Thursday, 25 June 2015

A Song of Blades and Heroes: Army pricer

Hmmm... 15 points each for goblins, plus 45 for the leader...
You'd think a powerful mage like me would come up with
a way to make it easier to do an army list...
I have just put together a spreadsheet which can be used to price SBH armies made from models in my collection. We will be using this to help us build our Song of Deeds and Glory warbands, and it is also very handy for working out stand alone army lists. Currently it lists models which I have, and which have official SBH rules printed in the core book or one of the supplements. I have actually got some models which could work for various other things, but for the sake of keeping things simple, I've just included the best match. Also, where there are choices of training level (like elite archers vs. normal archers) I have just listed the price for the basic version of the unit.
You can find the spreadsheet on Google Drive.

Saturday, 20 June 2015

A Song of Deeds and Glory

Next week sees the beginning of Campaign Season!
I have acquired A Song of Deeds and Glory, the campaign supplement for A Song of Blades and Heroes. This is a simple, skirmish level wargame which plays very quickly, but allows for a surprising level of versatility. A Song of Deeds and Glory adds rules for recruiting and improving a warband over the course of a campaign, capturing territory, earning money from territories, injuries and death of characters. The great thing is than an SBH game lasts about half an hour, so there's plenty of time to play several games in an evening, or play some other games as well!
I will bring a collection of terrain and miniatures from which we can make our warbands. My collection includes:

  • Frogmen
  • Samurai Rabbits
  • Rather a lot of Goblins
  • Orcs
  • Ratmen
  • Dwarves
  • Quite a few Wood Elves
  • Egyptian-style Undead
  • Chaos warriors beyond counting
  • Various large monsters
We will design and recruit warbands on Thursday, set up starting territories etc. and hopefully get a few games in!

Wednesday, 10 June 2015

New developments in floor games: Road Warriors.

I was at Bunnings on Saturday, and they had some cool little wooden car kits, about 8-10cm long. This got me thinking about the next school holiday program, and Mad Max (it's not hard to get me to think about Mad Max), and the inevitable development of a post-apocaylptic death racing floor game. 
Road Warriors is still work in progress, but I can reveal:
  • It uses rolled dice for combat results instead of throwing things at one another.
  • Movement is governed by a template. Each car has one, and it also governs things like damage, speed and special actions.
  • The more damage you take, the slower you go.
  • There are currently four car types - Hot Rod, Rally Car, Street Machine and Monster Truck (based on the models available)
  • Road Warriors will probably be debuted during the July holidays.